This session only includes two stages. They were both for level 3 weapons, thus much caution was needed. Fi is among the better characters for clearing crowds, but I haven't gotten her a decent weapon until now. Midna is a powerhouse more than capable of defeating whoever gets in her way, but could also use more power. Both stages have 2 Skulltulas, so I skipped the first go-around of each stage to reduce the redundancy.
First off is "Defeat the Shield Moblin Forces". This stage has you rushing out to save allies who are being attacked by a horde of Shield Moblins. To progress, you need to capture keeps and open the path blocked off by the enemy. The indicated foes are marked on your map and usually have a yellow Aura.. But here is the first time where you have two different Barrier Keeps that are in your way, and with only one fairy to dispel it with forcing you to choose where it should be used. One keep is needed to continue with the objective, and the other is the locked Enemy Base. You could try to save the fairy for the locked enemy keep, but if you are going for the Skulltula#2, you likely will have to use the Darkness Fairy to dispel the barrier on the "Lower Level East Keep" since you might take too much damage inside before you capture it (Only 1,599 damage allowed or Skulltula #2 is forfeit). You are dealing with a lot of powerful Shield Moblins who don't like to die, and this is a relatively high-difficulty mission. I would say Ignore the Shield Mobilns with Yellow auras if they aren't your objective because they kinda waste your time right now with the their ridiculously high health. Just focus on the enemies you need to defeat for the objective. Cia is the commander, and even Fi can deal massive damage to her since it's Light versus Dark. If you are successful, the True Goddess Blade (Level 3 weapon), a Heart Container and a Heart Piece (in the Southeast Square Keep) await you. This is an upgrade Fi desperately needs, and is going to be very useful.
We also unsealed the Special Skill "No Healing". Special Skills take 3,000 KO's to unlock and provide a good/great benefit in exchange for taking something away. So No Healing provides you with a flat 30% (estimate) damage increase, but limits ALL forms of healing to a quarter heart per pickup. Doesn't matter what size or type you take what potion you drink or even if you level up. One of the best skills to put on a weapon since you likely will be taking less than 10 hearts of damage per mission anyway. Might make things really hard if you play a stage on Hero Mode though...
Second mission is: Defeat the Warriors of Skyloft!" After a quick trip to the Bazaar, Midna teams up with Lana and Agatha to defeat Gannondorf, Fi and Ghirahim. Your objective is to capture the four indicated keeps to "weaken" the enemy strength... if that actually means anything. This takes place in the Guerdo Desert stage for some reason... but okay. LOTS of Lizalfos here with a couple of Stalmasters. But in the mission, two Siege Captain will appear. They will move to one of your allied keeps to try something. The effects of their task varies based on the mission, but if their plan succeeds here, the durability of all your keeps will go down by half! This means the enemy can capture your bases easier. High morale enemies love this since they can capture keeps anywhere from moderately fast to insanely fast if allowed. You need to keep things under control before they get out of hand. Midna can take down there enemies here no problem, but you might have to be careful about your time, and damage if you want the second Skulltula. The Heart Container and Heart Piece are both found inside keeps you must capture, so there's no problem finding these things. The Sol Shackle, which is Midna's level 3 weapon is your reward for this stage's completion with an A-rank.
Note: this video consists of two joined together, with a huge jump in quality. I'm sorta testing out my new capture device so hopefully I can sort out all the kinks in due time.