My apologies for the abnormal wait; I've been in the process of moving, and that has a way of shifting your life around for a bit. It all leads to this though; the climatic match with Nick Bruiser. Like his brother, he has quick and powerful punches, but, unlike his brother, he has a fair amount of specials to keep you guessing.
To start, Nick likes to pause for a half a second, and then throws a powerful jab or body blow. It's vital to note where his gloves are when he pauses as that indicates whether it is a jab (his gloves are high) or a hook (his gloves are low). It also indicates what type of counter will actually stun him; you have to throw a jab if his gloves are high, and a body blow if his gloves are low. If you fail, he'll block and perhaps try to crush your hands just like with Rick. He'll do this for a while, or until you knock him down once.
However, at certain time intervals (for example, at 25 seconds), Nick will perform a leaping attack which will knock you down regardless to how much stamina you have. He'll also follow-up with two powerful hooks, so duck right after you dodge it. However, if you're feeling somewhat kamikaze, you can throw a jab or uppercut at the right time to floor him, but it's the most risky and precise maneuver in the game. For my method, I threw an uppercut as soon as he landed from his jump backwards.
Nick also shuffles sometimes indicating he's about to do a double uppercut in a similar fashion to Mr. Sandman, so dodge that appropriately. However, Nick's biggest threat is his flurry. You'll hear a cannon fire (and see Nick shuffle a bit). He'll then throw a flurry of alternating jabs and hooks (he'll hook first). To finish, he'll throw an uppercut. The problem is that even if you block, you'll take decent chip damage. If you fail to block, then you're probably going down on the mat. However, you can throw a counter super-hook as a last ditch effort to stop him, but it is very hard to time.
If you think fighting him normally is hard, trying to KO him quickly is a nightmare. Like Mad Clown, he may flat out block your first two punches. To make matters worse, he doesn't have a set pattern for his first phase, and may randomly throw any type of jab and hook. This means you have a split second to recognize which he is doing and prepare the proper counter punch; that means a right jab when he goes for left jab, a right hook for his left hook, and vice versa. From there dizzying him is easy, and you need to throw a super attack right before he starts moving towards you. However, landing the last two super uppercuts is a complete and utter crap-shoot. He will more than likely dodge or block one of the two, so you just have to keep trying until he finally lets up his guard. Here's the strategy.
Lower his guard (lower your gloves)
2 Left Jabs
Counter-punch (It's random, so good luck)
5 Alternating Jabs
Pause for half a second and throw a right jab *Dizzy*
Super Uppercut right before he moves towards you *Knockdown*
2 Super Uppercut as soon as the match starts (and hold on tight to your prayer beads) *Knockdown*
It takes a lot of luck, but it can be done eventually. It took me quite awhile to finally get this one.
However, that completes this run! Super Punch-Out!! is an incredibly fun game to play, and I recommend for any avid gamer. My next project should be out soon, and it's a popular one in the LP community.
Enjoy the video!