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OpenGL and Vulkan, short Unity performance/resources usage comparison on SteamOS
 
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Please note that (like the the previous Courtyard demo) this is NOT a Vulkan showcase. The demo is only used to show the current state of the experimental Vulkan renderer in comparison with the older OpenGL one. I posted a while ago another Unity demo video: https://www.youtube.com/watch?v=5vWdRZdwvZk showing Unity renderers compared across Linux&Windows platforms, but apart from the FPS score there was not much to compare regarding resources usage. That's because the respective (Courtyard) demo had a very high usage, basically standing at 100% CPU/GPU usage all the time. This Village demo is more easy on resources and the differences between OpenGL and Vulkan are more visible this time. The Viking Village project: https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/ Unity beta with the experimental Vulkan renderer: http://beta.unity3d.com/download/275684f68981/public_download.html
Views: 38049 airspeedmph
android OpenGL ES   (api demos )
 
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source http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html
Views: 1164 Neji Rezgui
ARM® Mali™ OpenGL® ES 3.0 SDK
 
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The OpenGL® ES Software Development Kit is a collection of resources to help you build OpenGL ES 2.0 and the latest OpenGL ES 3.0 applications for Mali based platforms. The various examples and tutorials are built upon a simple framework that can be easily integrated within your own applications. www.malideveloper.com
Views: 9794 Arm
[Morrowind]Openmw 0.34.0 Opengl 4k(resources)  Windows Vs Linux (Nvidia GTX970)
 
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Playing morrowing over openmw set at max, redered with opengl on windows and linux. P.S. in there forums there is also an android version. OpenMW webpage: www.openmw.org All rights go to Bethesda for creating this game.
Views: 2896 Simos Katsiaris
OpenGL vs Vulkan Comparison/Speed test/Gaming in Dolphin Emulator/Adreno 530 GPU/API
 
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Support TechUtopia by buying products with our links ↓↓BELOW↓↓ BUY on Gearbest OnePlus 3T-https://goo.gl/5LjUzR BUY on Banggood OnePlus 3T-https://goo.gl/OehK5y Review OnePlus 3T watch here-https://goo.gl/yYJUyp My Dolphin android gameplays ALL games-https://goo.gl/hBsyK4 My PPSSPP android gameplays ALL games-https://goo.gl/F5vGrV My Dolphin android settings setup-https://goo.gl/Tc6dfB Download latest Dolphin emulator here-https://goo.gl/qQASEk If you buy with my links, it helps me to do more reviews for you. Register on our site + use my promo links to buy our items.Tnx IMPORTANT! Links above provided are based on affiliate system. Important! This video is for educational purposes! Resident Evil 4 GAMEPLAY Dolphin emulator. ----------------------------------------------------------------------------- Anybody from UK wants to buy ITEMS from my reviews? Contact me via Facebook, will sell it with my autograph, ;) ----------------------------------------------------------------------------- Like my facebook page-https://goo.gl/PDqcVm ---------------------------------------------------------------------------- Top 5 gadgets for phones I use in reviews-https://goo.gl/c6eGXA Top 5 gadgets for tablets I use in reviews-https://goo.gl/K44ur0 Affiliate links above. ------------------------------------------------------------------------------------- My top 5 smartphones from China(affiliate links below): OnePlus 3T-https://goo.gl/5LjUzR Xiaomi Mi MIX-https://goo.gl/eJTjhq Xiaomi Mi Note 2-https://goo.gl/8yHxDq Xiaomi Mi 5s Plus with SD821-https://goo.gl/pk5utb Xiaomi mi5 snapdragon 820-https://goo.gl/iOjYbx ----------------------------------------------------- What is TechUtopia? Place filled with latest reviews of phones, tablets, pc,gadgets... On our channel you can find lots of useful videos. We make reviews, game plays, tutorials, announcement videos and sometimes a talk about specs short videos... We are available for reviews if a company wants to send us their items to review them. We can make business. You can contact us via facebook page-https://goo.gl/FXbb1G ------------------------------------------------------------------------------------------ specs: Display: 5.5 inch, 1080p Full HD ( 1920 x 1080 pixels ), 401 ppi, Corning Gorilla Glass 4, 0.755mm Bezel CPU: Qualcomm Snapdragon 821, Quad Core, Kryo: 2 x 2.35 GHz, 2 x 1.6 GHz System: OxygenOS based on Android Marshmallow RAM + ROM: 6GB LPDDR4 + 64GB UFS 2.0 Camera: 16.0MP rear camera with Sony IMX 298 sensor + sensor 16.0MP front camera with Samsung 3P8SP Sensor: Fingerprint sensor, Hall sensor, Accelerometor, Gyroscope, Proximity sensor, Ambient light sensor and Electronic Compass SIM Card: dual SIM dual standby, dual nano SIM cards Feature: GPS, GLONASS, BeiDou, NFC Bluetooth: 4.2 Network: 2G: GSM 850/900/1800/1900MHz CDMA EVDO: BC0 3G: WCDMA Bands 1/2/5/8 TD-SCDMA : Bands 34/39 4G: FDD-LTE Bands 1/3/5/7/8 TDD-LTE Bands 38/39/40/41 ----------------------------------------------------------------- Related things below, what to expect next on my channel: Oneplus 3t dolphin, oneplus 3t gamecube, dolphin emulator, dolphin snapdragon 821, dolphin adreno 530, dolphin test, -------------------------------------------------------------------- DISCLAIMER!!!!! "no copyright infringement intended", "I do not own this game" "I do not own this app " "i do not own this music" This is my original video, I created it! Some links are based on affiliate legit system. Everything else is my own product!! My videos are also for educational and entertainment purposes! TechUtopia is a participant in the Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to different chinese E SHOPS.
Views: 38646 TechUtopia
How I Manage Resources in Pure C -- Life Time
 
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Game: https://github.com/tsoding/nothing Twitch: https://www.twitch.tv/tsoding Patreon: https://www.patreon.com/tsoding
Views: 3164 Tsoding
OpenGL GLSL tutorial 7 - Frame buffer object (FBO)
 
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In this tutorial we take a look at a very cool and very poerful technique in OpenGL called Frame Buffer Objects, which allows you to render to an offscreen buffer and it makes possible a lot of cool effects, like dynamic reflections/refractions, shadow mapping, post-processing in GLSL... In this tutorial we render a model to a texture, and texture a quad with it, here is the source: http://www.mediafire.com/?p6lgv94d1urx2id --------------------------- OpenGL is a 3D graphics library which can be used for games or other 3D applications, here is two great resource to learn the modern (OpenGL 3.2+) OpenGL: http://ogldev.atspace.co.uk/index.html http://research.ncl.ac.uk/game/mastersdegree/graphicsforgames/
Views: 18662 thecplusplusguy
Simple AI Resource Gatherer [SUMMARY] (Unity Tutorial)
 
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Watch the full Series Playlist: https://www.youtube.com/playlist?list=PLzDRvYVwl53t1vBNhjHANpXXz5M6EuT1q The goal in this series is to make a Gatherer unit with the AI to gather resources of various types and drop them off at a storage. Then in the end we will take everything and make a nice simple ecosystem where we gather resources to Construct a Tower which in turns spawns a new gatherer that can gather more resources and so on. If you have any questions post them in the comments and I'll do my best to answer them. See you next time! Grab the game bundle at https://unitycodemonkey.com/gameBundle.php Get the Code Monkey Utilities at https://unitycodemonkey.com/utils.php #unity3d #tutorial #unity2d -------------------------------------------------------------------- Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#. I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. You can see my games at www.endlessloopstudios.com -------------------------------------------------------------------- - Website: https://unitycodemonkey.com/ - Twitter: https://twitter.com/UnityCodeMonkey - Facebook: https://www.facebook.com/UnityCodeMonkey/
Views: 2350 Code Monkey
How To Begin With iPhone OpenGL ES
 
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This is a quick video I created for my article at http://maniacdev.com/2009/07/16-killer-opengl-es-resources/ which is just a little tip about where you should go and what you should study when getting started. In the article you will find 16 different resources including tutorials, engines, books, and blogs
Views: 18543 maniacdev
Cross-Platform Project: Swift + Java + C++ / C + Opengl
 
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Game demo cross-platform with the interface programmed in Java / Swift (Objective-C) and the core in C++ and OpenGL. It shares the game core programmed in C++ and OpenGL, and also the path to the assets and resources. This project has been developed during my last year in ESAT (Valencia) with my team member Julio Marcelo Picardo. We worked in the code editors XCode and Android Studio. In Android, it uses "android_main" and "android_native_app_glue" to make the bridge with the Android resources and the Java layer. You can see the code of this project in my GitHub: https://github.com/IvanSanchoDev/Cross-Platform_Project_Java_Swift_Cpp_OpenGL_ LinkedIn: https://www.linkedin.com/in/ivansanchodev/
Views: 76 IvanSanchoDev
קבלת תמונת preview ל-resources מסוג drawable ו-mipmap
 
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כאשר משתמשים ב-android studio באמצעות double click פשוט על resource מסוג drawable או mipmap ניתן לקבל תמונת preview בצירוף פרטים נוספים.
Views: 237 life michael
Vulkan API vs OpenGL ES in Unity: Get 10-12% extra playtime on mobile!
 
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Infinite Dreams showcases their “Sky Force Reloaded” game title in two different builds on Android: on the right hand-side you can see the version running OpenGL ES and on the left hand-side the version running Vulkan. The power consumption is measured in both versions, and the results show that Vulkan consumes 10-12% less power than OpenGL ES.
Views: 57442 Arm
1 2 2 Creating and Editing Source Code and Resource Files   Vanderbilt University
 
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Thanks for joining Java for Android, which is the first MOOC in our Android App Development Specialization. This MOOC teaches you how to program core features and classes from the Java programming language that are used in Android, which is the dominant platform for developing and deploying mobile device apps. This MOOC covers key Java programming language features that control the flow of execution through an app (such as Java's various looping constructs and conditional statements), enable access to structured data (such as Java's built-in arrays and common classes in the Java Collections Framework, such as ArrayList and HashMap), group related operations and data into classes and interfaces (such as Java's primitive and user-defined types, fields, methods, generic parameters, and exceptions), customize the behavior of existing classes via inheritance and polymorphism (such as subclassing and overriding virtual methods). You'll apply these Java features in the context of core Android components (such as Activities and basic UI elements) by applying common tools (such as Android Studio) needed to develop Java programs and useful Android apps. This MOOC is intended for beginners to computer programming or new to the Java programming language who want to develop apps for the Android platform. Thus there are no specific prerequisites for this MOOC. The class will primarily consist of lecture videos, which are generally between 5 and 15 minutes in length. Additional MOOC activities include short quizzes, auto-graded programming assignments, peer review assignments, and online discussions. We've organized all these topics into units that represent roughly 4-6 hours of work each each. If you choose not to follow this pace, however, you are welcome to move through the MOOC at your own pace, participating as much or as little as fits your needs. We look forward to your participation! Julie Johnson, Jerry Roth, Doug Schmidt, and Michael Walker You can join group discussion here https://github.com/douglascraigschmidt/Android-App-Development/wiki/FAQ
Views: 16 Mustafeez Academy
Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body
 
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Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading.
Views: 38941 Google Developers
Android Vulkan vs OpenGL API Overhead test
 
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Run on snapdragon 660, adreno 512
Views: 284 Richard Yusan
Introduction to Libraries Whats an Android Library
 
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In This Video I,m Going To Tell You about Introduction to Libraries Whats an Android Library android library project android library app android library manifest android library list android library dependencies android library tutorial android library flavors android library service android library resources android library github android library android library aar android library assets android library activity android library application class android library animation android library best practices android library butterknife android library broadcastreceiver android library build.gradle android library build jar android library build aar android library build android library create android library context android library collection android library create pdf android library content provider android library cardview android library camera android library chart android library create jar android library calendar android c library android c library build android c library bionic c library android studio android c static library android c runtime library compile c library android system c library android android c load shared library android library development android library download android library design android library download file android library dagger android library distribution android library database android library download manager android library download image android library example android library extension android library export jar android library eclipse android library excel android library gallery android library graph android library glide android library game android library getresources android library gradle jar android library generate jar android library hide class android library http request android library hide source code android library how to android library jar android library javadoc android library java 8 android library jar not generated android library jar resources android library json android library jni android library java android library jar export android library junit jsoup library android android library kotlin android library ksoap2 android keyboard library android kml library android keypad library android ksoap2 library download android keystore library android kernel library android keychain library android kerberos library android library location android library listview android library license android library layout android library loading android library layout resource android library list github android library log android library login android l library android l support library android l dialog library android l animations library android l design library android library module android library multidex android library manifest merger android library module manifest android library maven android library method count android library medium android library manifest activity android library must have android m library android m support library android m permissions library android m native library android library not found android library naming convention android library noclassdeffounderror android library network android library nfc android library native code android library native android library netbeans android library no such field error android library ndk android n support library android library on github android library obfuscation android library open source android library ocr android library opengl android library override resources android library order and export android library output jar android library office android library override class android library proguard android library permissions android library path android library proguard rules android library project example android library product flavors android library projects cannot be launched android library python android library package name android library qr code android qr library android query library android query library example android queue library android qt library android query library download android quaternion library android quiz library android quick action library android library repository android library robot framework android library resources not found android.library.reference android.library.reference.1=../appcompat_v7 android.library.reference.1=../google-play-services_lib android library reference not working android library r.java not generated android library res android r library android library r cannot be resolved android library r class not found android library r.java android library r.id android library r does not exist android library r.txt android library size android library sketch android library search android library support android library source code android library sample
Views: 32 Genysis Lab
Android Test Driven Development Tutorial
 
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Join us in the series for advanced Android developers, as we learn how to use Test Driven Development in Android Studio. Espresso tests can be a fast, convenient way to ensure that an Android app is fully functional. This video tutorial is in Kotlin, although developers can easily substitute Java.
Views: 635 Daniel Malone
Android Live Wallpaper OpenGL Tutorial 3
 
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Project Files: http://linuxclassroom.com/opengltutorial
Views: 9911 Josh Beck
Game On! - Surviving OpenGL Context Loss
 
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For Android Game Devs who are working on their own engines, OpenGL Context Loss is a tricky process to get right. Every time your user rotates their screen, swaps apps, or opens a keyboard, all of your game's GPU content could be invalidated! In this video, Colt talks about the problem, and more importantly, how to fix it.
Views: 4488 Google Developers
GAPID Graphics Debugger (Android Game Developer Summit 2018)
 
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Graphics API Debugger (GAPID) is a new tool from Google for capturing and playing back graphics API calls. It allows you to see all of the Graphics API calls the game makes in a frame. The tool can be with games using either OpenGL or Vulkan. Ben Clayton, Google Pascal Muetschard, Google Watch more videos from the Summit → http://bit.ly/2Kj0Vf8
Views: 836 Android Developers
#1 Intro to Modern OpenGL Tutorial: Setting up
 
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In this video, we collect some resources to make development a little easier. Code: https://github.com/BennyQBD/ModernOpenGLTutorial
Views: 102151 thebennybox
Shaders and the Graphics Pipeline -  Beginning OpenGL ES and GLKit - raywenderlich.com
 
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This video will teach about shaders and how they function in the graphics pipeline. ---- About www.raywenderlich.com: raywenderlich.com is a website focused on developing high quality programming tutorials. Our goal is to take the coolest and most challenging topics and make them easy for everyone to learn – so we can all make amazing apps. We are also focused on developing a strong community. Our goal is to help each other reach our dreams through friendship and cooperation. As you can see below, a bunch of us have joined forces to make this happen: authors, editors, subject matter experts, app reviewers, and most importantly our amazing readers! ---- About Shaders from Wikipedia https://en.wikipedia.org/wiki/Shader In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of light, darkness, and color within an image, or, in the modern era, also to produce special effects or do video post-processing. Shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for a graphics processing unit (GPU), though this is not a strict requirement. Shading languages are usually used to program the programmable GPU rendering pipeline, which has mostly superseded the fixed-function pipeline that allowed only common geometry transformation and pixel-shading functions; with shaders, customized effects can be used. The position, hue, saturation, brightness, and contrast of all pixels, vertices, or textures used to construct a final image can be altered on the fly, using algorithms defined in the shader, and can be modified by external variables or textures introduced by the program calling the shader. Shaders are used widely in cinema postprocessing, computer-generated imagery, and video games to produce a seemingly infinite range of effects. Beyond just simple lighting models, more complex uses include altering the hue, saturation, brightness or contrast of an image, producing blur, light bloom, volumetric lighting, normal mapping for depth effects, bokeh, cel shading, posterization, bump mapping, distortion, chroma keying (so-called "bluescreen/greenscreen" effects), edge detection and motion detection, psychedelic effects, and a wide range of others. About OpenGL https://developer.apple.com/library/content/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Introduction/Introduction.html The Open Graphics Library (OpenGL) is used for visualizing 2D and 3D data. It is a multipurpose open-standard graphics library that supports applications for 2D and 3D digital content creation, mechanical and architectural design, virtual prototyping, flight simulation, video games, and more. You use OpenGL to configure a 3D graphics pipeline and submit data to it. Vertices are transformed and lit, assembled into primitives, and rasterized to create a 2D image. OpenGL is designed to translate function calls into graphics commands that can be sent to underlying graphics hardware. Because this underlying hardware is dedicated to processing graphics commands, OpenGL drawing is typically very fast. OpenGL for Embedded Systems (OpenGL ES) is a simplified version of OpenGL that eliminates redundant functionality to provide a library that is both easier to learn and easier to implement in mobile graphics hardware. OpenGL ES allows an app to harness the power of the underlying graphics processor. The GPU on iOS devices can perform sophisticated 2D and 3D drawing, as well as complex shading calculations on every pixel in the final image. You should use OpenGL ES if the design requirements of your app call for the most direct and comprehensive access possible to GPU hardware. Typical clients for OpenGL ES include video games and simulations that present 3D graphics. OpenGL ES is a low-level, hardware-focused API. Though it provides the most powerful and flexible graphics processing tools, it also has a steep learning curve and a significant effect on the overall design of your app. For apps that require high-performance graphics for more specialized uses, iOS provides several higher-level frameworks: The Sprite Kit framework provides a hardware-accelerated animation system optimized for creating 2D games. (See Sprite Kit Programming Guide.) The Core Image framework provides real-time filtering and analysis for still and video images. (See Core Image Programming Guide.) Core Animation provides the hardware-accelerated graphics rendering and animation infrastructure for all iOS apps, as well as a simple declarative programming model that makes it simple to implement sophisticated user interface animations. (See Core Animation Programming Guide.)
Views: 4048 raywenderlich.com
ANGLE: OpenGL on Vulkan
 
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The ANGLE team is developing an open source OpenGL ES implementation on Vulkan. This short presentation will cover its potential to reduce fragmentation on Android. Jamie Madill, Google Event Assets: https://khr.io/qa
Views: 2038 The Khronos Group
AndEngine 1.6 Android Game Development - Setting up a Scene Manager
 
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In this AndEngine tutorial we will be setting up a scene manager to handle multiple scenes. The scene manager will also define how we load our resources and boot our application (in a sense). A lot of people try to create static scenes and load scenes that way, but that will cause our application to crash because it adds memory to the heap and garage collection just can handle clearing everything that needs to be cleared. Source code | Additional Info for this tutorial: http://bit.ly/13CXDmz Hit us up on G+, facebook, or twitter! Follow us! ------------- Google +: http://bit.ly/1b6FeRV Facebook: http://on.fb.me/11sX40j Twitter: http://bit.ly/ZuuI4Y ------------- Jake's G+ = http://bit.ly/14yuNTD Travis's G+ = http://bit.ly/11iPctT ------------ Donate: http://bit.ly/110go1C . Visit Our Friends @ Stone River E-Learning for Additional Tutorials - http://bit.ly/1fjsXTn Coupon 20% Off HTML & CSS for Beginners - http://bit.ly/1MmuYfw
Views: 14239 mybringback
Raspberry pi openGL setup and Hello world program
 
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In this video I have given steps to setup openGL environment on Raspberry pi. For testing openGL we compile and run some sample codes you can download folder from here https://drive.google.com/file/d/0B4tww7CJlZPyMzktTGRpeVllNmc/view?usp=sharing more sample codes : https://www.opengl.org/archives/resources/code/samples/glut_examples/examples/examples.html install OpenGL - sudo apt-get install freeglut3 - sudo apt-get install greeglut3-dev find library folder at - ls /usr/include/GL
Views: 1824 ZenElectro
Live Wallpaper on a Mac
 
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/System/Library/Frameworks/ScreenSaver.framework/Resources/ScreenSaverEngine.app/Contents/MacOS/ScreenSaverEngine -background is the command. OpenGL, or 3d does not work with this hack/workaround/command. You do not need any additional software. I did this because I really needed something like android has on my Mac. Good luck!
Views: 31051 me7270
Android Live Wallpaper OpenGL Tutorial 1
 
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Android Live Wallpaper OpenGL Tutorial 1
Views: 228 ncplusik
Xiaomi Redmi 4 ppsspp OpenGL vs Vulkan
 
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Please subscribe to my channel
Views: 2139 Rnr Techno
Android Developing Applications Tutorial 181 OpenGL Culling
 
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Android is a mobile operating system currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. And as we said before, Android offers a unified approach to application development for mobile devices. Android is an open-source operating system named Android. Google has made the code for all the low-level "stuff" as well as the needed middleware to power and use an electronic device, and gave Android freely to anyone who wants to write code and build the operating system from it. There is even a full application framework included, so third-party apps can be built and installed, then made available for the user to run as they like. Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. Android offers a unified approach to application development for mobile devices which means developers need to develop only for Android, and their applications should be able to run on different devices powered by Android. 1 - Download and Install the Java JDK 2 - Installing Eclipse and Setting up the ADT 3 - Installing Android SDK and Set up Emulator 4 - Setting up an Android Project 5 - Overview of Project and Adding Folders 6 - Introduction to Layouts in XML 7 - Creating A Button in XML and Adding an ID 8 - Setting up Variables and Referencing XML ids 9 - Set up a Button with OnClickListener 10 - Using setText method for our button 11 - Adding Resources and Setting Background 12 - Setting up an Activity and Using SetContentView 13 - Introduction to the Android Manifest 14 - The Framework of a Thread 15 - How to Start a New Activity via Intent 16 - Activity Life Cycle 17 - Adding Music with MediaPlayer 18 - Create a List Menu from the ListActivity class 19 - Setting up an ArrayAdapter 20 - Starting an Activity with a Class Object 21 - Finishing ListActivity 22 - XML Introducting the EditText 23 - XML ToggleButton, WeightSum, and Layout Weight 24 - XML Padding and Setting Toggle to On 25 - Quick Review by setting up a new Activity 26 - If Toggle Button is checked 27 - Set the Input Type of an EditText 28 - Comparing Strings with else if 29 - Set Gravity within Java 30 - Setting Color of a TextView in Java 31 - Where's the Fridge, that's Random 32 - Switch and Case 33 - Creating a Method 34 - Implementing Classes for Better Programming 35 - XML ScrollView and AnalogClock 36 - Setting up An Email Activity 37 - PutExtra method for an Email Intent 38 - XML ImageView for Camera Application 39 - Starting an Activity for a Result 40 - Getting Data from a different Activity 41 - Finish Camera and Wallpaper App 42 - Using BitmapFactory and InputStream to set Bitmap 43 - Set Fixed Screen Orientation 44 - XML Relative Layout 45 - RadioButtons in a RadioGroup 46 - Set the Radio to the OnCheckedChangeListener Station 47 - Passing a String between Activities 48 - Recieving Bread String from Activity 49 - StartActivityForResult setup 50 - setResult for the Start Activity For Result 51 - Setting up a Menu with MenuInflater 52 - Making MenuItems do something 53 - Text Activity with Theme 54 - Setting up Preferences 55 - Setting up a String array resource 56 - Creating a PreferenceActivity 57 - Accessing Preferences from an Activity 58 - More with Preferences 59 - Altered Landscape Layout 60 - Creating Custom Buttons 61 - Full Screen Activities 62 - Custom Animation Class 63 - Using a Constructor to pass Context 64 - Drawing Bitmaps to Canvas View 65 - Animating a Bitmap 66 - Using the Asset Folder for Typeface 67 - Setting up a SurfaceView class 68 - Setting up Animation Thread 69 - Locking and Unlocking a Canvas 70 - Establishing a Better Animation Thread 71 - Setting up the OnTouch Method 72 - Defining a Class within a Class 73 - Graphics Trick 74 - MotionEvents and Motion Actions 75 - Game Programming concept 76 - Cleaning up some Errors 77 - Sleeping to Achieve desired FPS 78 - WakeLock to keep you app from sleeping 79 - SoundPool helps with explosions 80 - Using the OnLongClick method 81 - SlidingDrawer Example 82 - Introduction to the FrameLayout 83 - Methods of the SlidingDrawer 84 - Tabs setup with TabHost 85 - Setting up the TabHost in Java 86 - Creating Tabs in Java 87 - Getting the Time from the System 88 - Formatting and using the Modulus 89 - Create a Browser with WebView 90 - WebView navigation methods 91 - Set WebView Client for a Brower app 92 - WebView Settings 93 - Hiding the Keyboard 94 - ViewFlipper Example 95 - Saving Data with SharedPreferences 96 - SharedPreferences Editor 97 - Loading SharedPreferences Data 98 - File Output Stream for Internal Storage 99 - Writing Data to File Output Stream 100 - File Input Stream
Views: 8 Vijay S
OpenGL Game Rendering Tutorial: How MipMapping works
 
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In this video, we discuss issues with basic texture filtering, and how MipMapping can help overcome them.
Views: 5504 thebennybox
Graphics Frame Analyzer for OpenGL - Intel® Graphics Performance Analyzer | Intel Software
 
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Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer. Download Intel GPA: http://intel.ly/1eO9dqr Other Videos: Graphics Frame Analyzer for DirectX: https://www.youtube.com/watch?v=kQrO0rMqEWY DirectX Workflow: https://www.youtube.com/watch?v=zDhTi... Android Workflow: https://www.youtube.com/watch?v=bN7Ga... Platform Analyzer: https://www.youtube.com/watch?v=13FMS... Live Analysis: https://www.youtube.com/watch?v=eBV51... Support: Intel GPA Documentation: http://intel.ly/1If2sbC Intel GPA Training: http://intel.ly/1KMCP2U FAQ: http://intel.ly/1eOd2Mf Getting Started Guides: http://intel.ly/1If2Erx About Game Dev: Check out these videos focused on all aspects of game development. From 2D side scrollers to the newest VR experiences, the Intel® Developer Zone is here to help you ideate, design, build, test, launch, and monetize your game! Connect with Game Dev: Visit GAME DEV HOME PAGE – INTEL DEVELOPER ZONE: http://intel.ly/2CAlR9R SUBSCRIBE NOW: http://bit.ly/2iZTCsz About Intel Software: The Intel® Developer Zone encourages and supports software developers that are developing applications for Intel hardware and software products. The Intel Software YouTube channel is a place to learn tips and tricks, get the latest news, watch product demos from both Intel, and our many partners across multiple fields. You'll find videos covering the topics listed below, and to learn more you can follow the links provided! Connect with Intel Software: Visit INTEL SOFTWARE WEBSITE: https://software.intel.com/en-us Like INTEL SOFTWARE on FACEBOOK: http://bit.ly/2z8MPFF Follow INTEL SOFTWARE on TWITTER: http://bit.ly/2zahGSn INTEL SOFTWARE GITHUB: http://bit.ly/2zaih6z INTEL DEVELOPER ZONE LINKEDIN: http://bit.ly/2z979qs INTEL DEVELOPER ZONE INSTAGRAM: http://bit.ly/2z9Xsby INTEL GAME DEV TWITCH: http://bit.ly/2BkNshu Graphics Frame Analyzer for OpenGL - Intel® Graphics Performance Analyzer | Intel Software xYyodvH8zeU
Views: 1662 Intel Software
Dota 2 OpenGL vs. Dx9 vs. Dx11 vs. Vulkan
 
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Dota 2 Gameplay Benchmark. GeForce GTX 1060 6GB. Processor i7-6800K 4.2GHz. Graphics settings: Ultra (Max) | Resolution: 1920x1080 | Grab games here: http://bit.ly/1cIcjel Benchmark rig specs... ● CPU: Intel Core i7-6800K 6-Core 4.2 GHz [HT Disabled] ● GPU: MSI GeForce GTX 1060 GAMING X 6G ● Motherboard: MSI Gaming 7 X99A ● PSU: CORSAIR CX750 750W 80 PLUS ● RAM: Crucial Ballistix Sport LT 2x16GB DDR4 2400MHz ● SSD: ADATA SP900 Pro 256GB & SP550 480GB ● System: Microsoft Windows 10 Pro Dota 2 MINIMUM: OS: Windows 7 or newer Processor: Dual core from Intel or AMD at 2.8 GHz Memory: 4 GB RAM Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 DirectX: Version 9.0c Network: Broadband Internet connection Storage: 15 GB available space Sound Card: DirectX Compatible ★ We hunt games: http://gameshunt.net
Views: 247472 wolfgang
[OpenGL] Two obj models loaded in an OpenGL application
 
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In this application I loaded two OBJ models following this tutorial : http://www.d.umn.edu/~ddunham/cs5721f07/schedule/resources/lab_opengl07.html
Views: 34 Silviu Stăncioiu
96Boards Snippets | Dragonboard 410c running  KODI
 
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This demo uses V4L2 Memory to Memory infrastructure to decode h264 using OpenGL 3 This Demo was presented at Linaro Connect YVR18: https://connect.linaro.org/resources/yvr18/
Views: 78 96Boards
Simple Android animation
 
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Simple Android animation test Resources: https://vxresource.wordpress.com/2010/02/13/chars-chars/
Views: 81 Matjaž Mav
Learn Android Tutorial 1.3- Intro to XML and Custom Layouts
 
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In this lesson you will learn: -Fix the error within the project -clean project -start the Android emulator -Start learning XML to create layouts (learn the TextView coding) -Learn about referencing strings in resources folder What's up my peepz? (who says peepz anymore?) This lesson will get you up and running, and even an absolute beginner can do it. Please subscribe and thumbs up the video and you will be a pro in no time This video is the 3 in a web series that I am creating to help you learn Android programming so you can create apps and eventually how to learn to write games for android applications. I want to explain things in a way that everyone can understand, even if you have no experience with Java, XML, C, OpenGL, or as a matter of fact, any other programming language. If you do have a lot of experience with programming, these first videos will be really slow for you, but my goal is to get everyone sprinting, but for now we have learn to crawl. follow me on twitter: mybringback Learn more in the blog post: http://bit.ly/14sGo6J . Visit Our Friends @ Stone River E-Learning for Additional Tutorials - http://bit.ly/1fjsXTn Coupon 20% Off HTML & CSS for Beginners - http://bit.ly/1MmuYfw
Views: 150718 mybringback
Vulkan Optimizations (Android Game Developer Summit 2018)
 
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This talk will cover the latest game optimizations and best practices when using the Vulkan Graphics API. It will be based on experience with optimizing Vulkan games over the past 2 years. Jungwoo Kim, Samsung Kosei Ito, Luminous Productions Yoshimasa Enji, Summertime Studio Watch more videos from the Summit → http://bit.ly/2Kj0Vf8
Views: 1117 Android Developers
Learn Android Tutorial 1.6- Introduction to Java & Raw folder
 
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I listed what we will be going over in this lesson below, if you know java you may want to just setup the stuff listed below. Because after we set those items up, I will just be quickly going over some java code, and briefly describing what it means. If you are a beginner, you will most likely be confused by the end of this lesson, but I promise you will understand after watching the next few lessons, so, please don't be discouraged if you don't completely understand everything mentioned in this tutorial. Just know that it is hard to describe everything in depth within 10 minutes. Thanks again for watching Supported files: http://developer.android.com/guide/appendix/media-formats.html Whats up Bringers, thanks for watching my videos, i would love it if you subscribe and give me some feedback. Name Range long -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 int --2,147,483,648 to 2,147,483,647 short -- 32,768 to 32,767 First In this lesson you will: -add to the splash.xml layout -add another picture to the drawable folder that will be our splash screen. -add the resource folder "raw" and add a audio clip to it. (.mp3) -create a new activity/ new Java class called myMenu -get a very brief understanding of the Java -Be introduced to creating variables This video is the 6th in a web series that I am creating to help you learn Android programming so you can create apps and eventually how to learn to write games for android phones. I want to explain things in a way that everyone can understand, even if you have no experience with Java, XML, C, OpenGL, or as a matter of fact, any other programming language. If you do have a lot of experience with programming, these first videos will be really slow for you, but my goal is to get everyone sprinting, but for now we have learn to crawl. follow me on twitter: mybringback Learn more in the blog post here: http://bit.ly/17lNyA8 . Visit Our Friends @ Stone River E-Learning for Additional Tutorials - http://bit.ly/1fjsXTn Coupon 20% Off HTML & CSS for Beginners - http://bit.ly/1MmuYfw
Views: 84150 mybringback
Asphalt 8: Airborne 4.0.1a Hack/Modded Apk+OBB (Unlimited Resources, Money)Download for Android&iOS
 
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Asphalt 8: Airborne 4.0.1a Hack/Modded Apk+OBB (Unlimited Resources, Money)Download for Android&iOS Asphalt 8: Airborne 4.0.1a Hack Download :- https://dlandroidgames.com/asphalt-8-airborne-4-0-1a-modded/ In Asphalt 8, you’ll race in some of the hottest, most high-performance dream machines ever created, from cars to bikes, as you take them on a global tour of speed. From the blazing Nevada Desert to the tight turns of Tokyo, you’ll find a world of challenge, excitement and arcade fun on your road to the top! REAL LUXURY DREAM CARS & MOTORCYCLES! • Over 220 high-performance cars and bikes for you to drive and push beyond their limits. • Top licensed manufacturers and models, such as the Lamborghini Veneno, Bugatti 16.4 Grand Sport Vitesse, Ferrari LaFerrari, McLaren P1, Porsche 911 GT3 RS, Ducati Monster 1200 and more, including a selection of racing motorbikes! • Newly recorded high-fidelity motor sounds for realistic audio immersion. • Customize & upgrade your rides with over 2,300 decals to take down your opponents with style! GET AIRBORNE WITH ASPHALT 8 • Hit the ramps and take the race beyond the limits of physics as you break free from gravity and into the sky with your car or bike! • Perform barrel rolls and wild 360º jumps as you soar past your opponents. • Maneuver through the air while pulling off insane stunts in your car or motorcycle to maximize your speed and find a fast route to the goal. EXOTIC NEW LOCATIONS • Over 40 high-speed tracks in 16 different settings, such as Venice, French Guiana, Iceland, the Nevada Desert & other exciting locations to ride your car or bike across! • Race any track you want in original mode or its mirror variation to ensure a fresh challenge in Career mode that’s sure to keep you on your toes. • Discover plenty of shortcuts hidden throughout every location. Mastering them is sure to raise your game to the top of the competition! AN ENDLESS STREAM OF CONTENT FOR SPEED FREAKS! • 9 seasons & over 400 events in Career mode, with plenty of challenges for even the most experienced car and motorcycle riders. • Stunning visuals thanks to next-gen shaders, real-time geometry reflection & other amazing HD effects. • Check out the Infected and Gate Drift modes for a fresh twist on racing. • Win top prizes in the Limited-Time Cups, including early access to some of the latest cars in the game! • A detailed damage system. #1_ON_TRENDING IGNORE TAGS :- asphalt 8 mod apk,asphalt 8 v4.0.1a mod apk,asphalt 8 airborne mod,asphalt 8 airborne hack apk,asphalt 8 hack apk,asphalt 8 4.0.1a hack mod,asphalt 8 airborne hack,asphalt 8 hack 4.0.1a,asphalt 8 airborne hack android,hack asphalt 8 airborne,asphalt 8 hack,asphalt 8 hack android,hack asphalt 8,hack asphalt 8 android,asphalt 8 mod apk 4.0.1a,asphalt 8 airborne mod apk,Asphalt 8: Airborne 4.0.1a Hack,Asphalt 8 Airborne 4.0.1a mod
GLyphy: high-quality glyph rendering using OpenGL ES2 shaders [linux.conf.au 2014]
 
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GLyphy is an experimental text rasterizer engine based on the OpenGL ES2 technology. Unlike traditional text rasterizers (eg. FreeType), all rasterization happens on the GPU and in real time. Since its first public appearance at Libre Graphics Meeting in 2012, GLyphy has gained more advanced capabilities like anisotropic antialiasing and subpixel rendering, as well as more efficient glyph storage and use of resources. In this talk I will discuss the design, challenges, and benefits of new approaches to text rasterization for the emerging types of computer hardware. The algorithms and technics involved may prove useful in other computer graphics contexts as well. Behdad Esfahbod Behdad Esfahbod was born and grew up in Iran loving typography and computers. He studied computer engineering at Sharif University in Tehran while discovering the world of computer typography and open source. In 2003 he moved to Canada, studied at the University of Toronto, became a regular contributor to GNOME and various other open source projects, worked at Red Hat, Google, and generally became the go-to person regarding everything font and text rendering in the Linux open source stack. For his contributions to HarfBuzz, Behdad was one of the recipients of the O'Reilly Open Source Awards in 2013. At Google, Behdad works as part of the Font and Text team, Google Internationalization Engineering. When not hacking, he enjoys good food and company, or books set in fine type. http://linux.conf.au/schedule/30144/view_talk?day=wednesday
Views: 3213 Konstantin Bläsi
Gradle Tutorial | Episode 2 - Dependencies and Configurations
 
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In this video we add some dependency/library to our project that we download from the Maven Central repository. Also we have a look at what Configurations are. Related Gradle Documentation pages: - Working With Files: http://www.gradle.org/docs/current/userguide/working_with_files.html - Dependency Management: http://www.gradle.org/docs/current/userguide/dependency_management.html Groovy Collection Documentation: http://groovy.codehaus.org/groovy-jdk/java/util/Collection.html#collect%28groovy.lang.Closure%29 Apache Commons Lang: http://commons.apache.org/proper/commons-lang/ Source: https://bitbucket.org/dermetfan/gradletutorial Thanks for watching :)
Views: 69386 dermetfan
PhysicsPuzzleGame, CoverOrange PC demo,yaogamestudio, all resources form ipa
 
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CoverOrange PC version, res from CoverOrange Ios, made by Box2d,Hge GameEngine,C++
Views: 72 Yao Wang
Ocea Game Engine - Learn iPhone game development with OpenGL ES for iOS!
 
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Don't like big frameworks like Unity, Cocos2D or Sparrow? Then OGE is exactly what you need - a simple and small engine to get you started with high professional retro game development on iOS within minutes! [+++ Available on App Store only !!! +++] http://itunes.apple.com/de/app/ocea-game-engine/id425743494?mt=8 Have you ever wanted to know, how games are developed for the App Store? Learn it by reading the included tutorial, which will guide you through the Ocea Game Engine. Fast and smooth scrolling games need OpenGL ES and OpenAL for latency-free sounds. With Ocea you have everything you need to start developing you own games. Ideally suited for all kinds of 2D games, like Retro Shooter, Jump'n'Run, Adventure, Puzzle, Maze etc. Ocea Engine can directly be started within Xcode - when you purchase the App you will automatically get the licence to use it for your own games. You need to have basic knowledge of OOP programming and basic Objective-C knowledge. No OpenGL ES is required to use the engine. Ocea features: - easily load and maintain resources - draw images fast and smooth - parallax scrolling - playing multiple sounds simultaneously - render text - render numbers for highscores - basic state machine for your own game menu The engine comes with complete source code and a playable retro shooter that demonstrates the engine's possibilities. Ocea gives you the fastest starting point for professional game development.
Views: 6750 ClickCuts
OpenGL Point Light Shadow Mapping
 
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Light and Shadows -- Tech Demo Languages: C++, GLSL API: OpenGL 3.3 Tools and resources: GLFW, GLEW, Assimp, GLM Technique: Shadow mapping using a cube depth texture with PCF
Views: 5835 alexlupp
Video streaming using VXG Mobile Player SDK on Android Studio
 
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In this android development tutorial we will be using the VXG Mobile Player SDK from the video experts group to stream video in an android application. The SDK can be found here https://www.videoexpertsgroup.com/player-sdk/ Key Features include: Hardware acceleration – a new hardware accelerated decoder for HD video. Multi-core decoding – support of the multiple processor cores for decoding. Multi-channel support – simultaneous connection to multiple resources or multiple video channels and simultaneous video decoding. Video integration with any Activity – is based on SurfaceView and can be integrated with any Activity. Hardware pre and post video processing – hardware de-interlacing and various pre and post video processing using OpenGL shaders. Custom and standard notifications – notifies application about connection, disconnection and other events. It is possible to add custom events. Smart and online thumbnails – quick and simple API to get thumbnails for local files and network streams. Low latency for network stream – special API to control playback latency. Record streams – special API to record streams into mp4 file. Audio and Subtitle control – special API to control audio and subtitle tracks during playback. Audio pitch correction on changed rate – the filter added for correcting the intonation of an audio signal without affecting other aspects of its sound when playback rate has been applied. 4 Unauthorized use and/or duplication of this material without express and written permission from VXG Inc. is strictly prohibited. VXG Inc. - Confidential Audio volume boost and volume detector – special API to increase audio volume above system ability and to detect max/min volume to avoid any audio clipping on raising volume. Pre-buffering data in paused mode – accumulation of media data in Paused mode to avoid clipping on further playback (audio mode only). In this tutorial we will cover: For questions, training and consultancy support I can be contacted here https://www.codementor.io/mobapptuts Disclaimer - The only support provided on this channel which includes questions, will be submission of suspect bugs that are reproducible on android Nexus hardware on the github code base. For much more information checkout Website - https://www.nigeapptuts.com Codementor - https://www.codementor.io/mobapptuts Twitter - https://twitter.com/MobAppTuts Facebook - https://www.facebook.com/nigeapptuts Google+ - https://plus.google.com/b/115884642086760882044 Pinterest - https://www.pinterest.com/mobapptuts/
[AndEngine Tutorial 04]  Tic Tac Toe - User Interface
 
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Building off of Tutorial 03 We Cover: - Extending the SimpleBaseGameActivity class - Setting Engine Options - Creating Resources - Creating the Scene Images Available At: https://www.dropbox.com/s/2zmkat1s2b1a9u5/TicTacToeTiles.zip
Views: 5641 Len Payne
Apple Drops OpenGL and OpenCL on MacOS and iOS
 
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Well, it looks like OpenGL and OpenCL will be no more in the Apple world, with a push to get everyone over to using Metal.
Views: 511 Polygonix Games
Как установить OpenGL Detector beta version (Бета версии)
 
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В данном видео будет рассказано как установить penGL Detector beta version на свой игровой сервер, так как многие не знают как это сделать ну или не хотят знать) Скачать сам плагин:http://cs-fast.ru/forum/threads/edinaja-baza-od-beta-version.142/#post-233 Купить плагин:http://kanaga.ru/plugins/ogl.php
Views: 1844 sborka-cs.ru

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